There seems to be a bug when clicking the screen during a pause. At doing so the game progresses. The stage design is poor with may obstacles getting in the way of the player.
I don't recommend.
There seems to be a bug when clicking the screen during a pause. At doing so the game progresses. The stage design is poor with may obstacles getting in the way of the player.
I don't recommend.
I'd like to see better drawings and a more stylized menu. It looks as if done hastily.
I found myself entertained by the difficulty of this puzzler. I think the author should add a control editor.
I recommend.
I don't understand the dynamics of the night game.
I recommend.
Thanks!
Tbh, that was kind of a last minute addition. I had the main day gampleay and everything working but being a small experimental title, I needed a way to "end" it somehow. So I threw that in as a bit of a stopgap / end goal (how long can you survive)?
There's probably better solutions but that's something to explore in another experiment :)
Item descriptions are way too long, or at least too boring to read. I think this game would fare better as a platformer.
Well this is fanstastic. The game controls well, backdrops are slick, sprites are well drawn. Very good. I think you should add more enemies. Or some extra varitions not just sprite color swaps.
I recommend.
This game is well done. Initially one may think it is some kind of implementation of Sudoku but after playing the game, one understands that it is deeper. Well developed and polished. I am wondering about the development of the puzzles. I believe that the game could use a level editor and blocked tiles to increase dificulty.
Solid game. I liked the attention to details when punching and the charactar customization. I recommend.
Age 32, Male
Panama
Joined on 4/4/07