Great little game, there is much more to it than meets the eye.
I like that enemies actually react to you.
Great little game, there is much more to it than meets the eye.
I like that enemies actually react to you.
Thanks! I also like that the enemies react to the player.
Consider the control scheme for a cellphone.
I wasnt planning on it but thats an idea. Could try something like on-screen screen controls.
You should put more effort in your games. As a matter of fact, the game seems to have good ideas (for examples menus) but it is lacking in design, presentation and execution.
It's a shitpost. It's supposed to be bad.
The game has potential. Focus a little bit more on the presentation, like try getting menus that are appealing and functional. Typeface size is a little bit too small and hard to read.
I know you are going for a real physics feeling, but that is sincerely harming the game. The ship is just way too hard to control and manipulate. Try looking for a game like Star Controll II (you can find it online for free as The Ur-Quan Masters) or Solar Winds (yes by that Epic Games).
Good luck.
Thank you so much for the review! That's really well appointed because the latest patches I was completely focused in graphics and dynamics. I'll be working in these questions for the next patch! Thanks for the tips!
Not ready for the website.
fair
I do prefer this version of the game to the original. But, I recommend that you add a map, so that the player can see the ship in relation to objects behind it.
I will try to do that!
I think you should add music to your game.
the game is very spontaneous any music would not be met with good feel
I like the concept. I do not like the sound effects. The walking sound bothers me particularly.
Thanks for the feedback!
I like the GBC-style graphics. Although, the typeface (which is not pixel-perfect) does contrast negatively with the rest of the art style.
I enjoyed the aspects of the game, it has a very relaxing vibe to it.
Thanks, and I definitely understand what you mean there. I plan to straight up make my own typeface for the future game that fits a little better.
Hi, I like the art in the game and the story idea is quite funny! Yet I find that the game is not very good at explaining your goal or how to achieve it. Is the player against the foxes? Is the player supposed to destroy as much as the city as possible? If so why? For a high-score? Also, how? The controls do not seem to be explained inside the game.
Finally, I would include a crosshairs.
Thanks for the feedback, those are things I want to address in a future update. Except for the controls, those are already taught in the intro.
Age 31, Male
Panama
Joined on 4/4/07