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Cabzx

408 Game Reviews

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I like the smooth menus. You should try using checks instead of using different maps. The typeface selected does not look good with the pixel style graphics.

I like the GBC-style graphics. Although, the typeface (which is not pixel-perfect) does contrast negatively with the rest of the art style.

I enjoyed the aspects of the game, it has a very relaxing vibe to it.

Azeleon responds:

Thanks, and I definitely understand what you mean there. I plan to straight up make my own typeface for the future game that fits a little better.

The control scheme used in the game is not standard. For example, the game uses j for jumping instead of the expected key, space. The art style looks a little bit unpolished, the colors especially do not look very real.

Hi, I like the art in the game and the story idea is quite funny! Yet I find that the game is not very good at explaining your goal or how to achieve it. Is the player against the foxes? Is the player supposed to destroy as much as the city as possible? If so why? For a high-score? Also, how? The controls do not seem to be explained inside the game.

Finally, I would include a crosshairs.

VerilyFine responds:

Thanks for the feedback, those are things I want to address in a future update. Except for the controls, those are already taught in the intro.

This is a review of the downloadable version of the game available in itch.io

Starting the game was very difficult. The instructions say that you can jump with Space (A) and that you move with A/D, yet in the start menu, other buttons are also available like W and S. I tried several keys for starting the game: enter, q, e, z among others, which are the usual keys associated with the WASD movement scheme. Non of the keys worked. I finally tried to use the jump button (Space) and it did work. The game should communicate its instructions in a simple and understandable way.

Regarding the game itself, I welcomed the charge bar when preparing a jump. You do have to get used to this jumping mechanic. I think that a first room that better instructs the player on how to jump would be better. For example, the first room could include three parts: a first part that lets the player walk back and forth until he reaches a small tower or some other protrusion that he must overcome by charging the jump, followed by a well located chasm that the player must avoid by jumping over it with a well timed jump.

The visuals and music of the game are fine and I do not have anything special to comment on them. The white outline of the character feels a little out of place, but because all the coins have also have it I think it is fine.

AnderssonKev responds:

Thank you so much for taking your time to write a review!

I totally agree with you that the beginning could use an iteration to improve how the game is introduced to the player.

The kick animation doesn't look very good, you should change it. Also POI control scheme is not very common, maybe you should go with ArrowKeys+ZXC if you want that two hand feel.

Great and fun game in line with other NG classics like Alien Hominid. Nevertheless, the game requires some "punch" (i.e. a gimmick mechanic) to make it really stand the test of time. Try experimenting with uncommon mechanics or mechanics of other games.

The game may be too simple and doesn't add anything new to the Newgrounds' community. You could put the game on par with other games of the genre by adding mouse support. Also try improving the collision animations.

LeviRamirez responds:

yo mama

A simple puzzle platformer with a charming character and nice ambient music.

Great little tool. I like that you can even export spreadsheets, that is just great. I would recommend that you make more animations, so that the characters can be used in more kinds of games.

Also please add ambient music (at least for the web version).

Ricardo De Levante @Cabzx

Age 31, Male

Panama

Joined on 4/4/07

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