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Cabzx

413 Game Reviews

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Add sounds from the monsters so that you know that they felt the hit and also to show that the died. This game's controls should be mouse base, consider adding mouse support.

Quite a fun little game. I'd appreciate a better walking animation for the cactus (currently the screen jitters, that doesn't look very good).

I think the game would benefit from a more on hands tutorial. The wall of text tutorial is easily skippable. Some of the songs of the game could be improved to better fit the tone of the game.

This is a great game and I recommend.

This game would greatly benefit from a mouse based control scheme. You could replace all the functions with just the two mouse buttons. (LClick grab/throw, pointer aim/move, Rclick jump)

The game doesn't seem to reward not shooting, I would suggest that you switch the attack button to be always on, and when pressing the button you stop shooting. Balancing needs some work, the damage that you deal the enemies is too little, so the game takes a very long time and you get bored quicker.

Just-a-ng-dummy responds:

I'm bored reading this review

analworm18 responds:

boobs

Controls are a little bit wonky. I think they are facing based (ala Resident Evil 1) but they should be absolutely based according to the map's shape.

Very fun and intuitive game. I find it hard to discern some of the overworld items because they are all the same color: green. I would recommend making potions fully red (or if dual potions making one side red and the other green). This is also true for the "snot shots" they are very similar in shape to the goo rechargers, I'd recommend making them a slightly different hue so that they are easier to discern. I found myself constantly trying to avoid the goo powerups instead of the enemy shots.

Try adding music and better quality images.

FelNewgrounds responds:

Ok! thx for the review

I liked the game. I think you should make the attack animation more fluid, maybe try adding movement to the body as well for that sprite. I feel the music is a little bit generic, and doesn't seem to fit the theme of the game. Maybe try adding music that fits the visual style as well. I like the screen jittering effect when you hit an enemy that is very well realized. But, I would like you to consider doing something about the death animation: the screen just fades to green lines and it is hard to figure out what is going on.

Ricardo De Levante @Cabzx

Age 32, Male

Panama

Joined on 4/4/07

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