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Cabzx

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Quite nice, I think the red glow that indicates health makes the game a little anachronistic.

sjdminigames responds:

Thank you Cabzx, I know what you mean but having a health bar above each ship caused a performance issue I couldn't fix so just gave up on that idea and went with the red glow.

Tutorial mission should be added to the game.

Mutant-nz responds:

Thanks, we'll definitely look into that. The game is still in development, so there should be more releases coming soon.

Keyboard support should be added, so that hotkeys can be used to create structures use missiles. The location of the mouse should be easier to determine on screen, you don't really know where you are throwing the missile.

LeandroCarron responds:

I do not understand.. is not your mouse cursor being showed while you are gaming? missile fall down on mouse position click

So there are some problems with the weapon's proyectiles, it sometimes bounces weirdly. Also there are three boxes in the second room the collision boxes on those aren't well defined. The weapon cooldown time should be reflected more closely by the animation.

Ganderoleg responds:

Thank you for your feedback, its very helpful.

It seems that the boxes are annoying lots of people, sorry for that. I will upload a new version without the boxes or just move them away from the door.

You are right about the cooling of laser, I wanted to do a red to green slider/power-notification on the gun but I will probably make a circle around the target for now.

Projectiles are, unfortunately, not very precise but I will try to make them more accurate in the future versions.

Thank you again for your feedback :) I will do the the cooling-notification and remove the boxes today.
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UPDATE 13.09.2016
* Floating boxes are placed away from the second room doors
* Additional laser-recharge animation is added
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UPDATE 17.09.2016
* The bullet issues are now fixed thanks to the help of a Cyberix3D team :) Bullets are now behaving as they should when shooting upwards, they are no longer misfiring when player is close to the wall and there is no more bouncing off the object in the environment.

I tried to land the ship below the planet surface and lost the game.

I recommend as a good parody.

Skudge responds:

Yeah I forgot to fix that. Oh well B)

I don't understand the dynamics of the night game.

I recommend.

Koobazaur responds:

Thanks!

Tbh, that was kind of a last minute addition. I had the main day gampleay and everything working but being a small experimental title, I needed a way to "end" it somehow. So I threw that in as a bit of a stopgap / end goal (how long can you survive)?

There's probably better solutions but that's something to explore in another experiment :)

The game has some future. There is still a lot to work on. The game for example clips, this seems to be a problem with bounding boxes. Also try making use of events. Like for example a death animation or little cutscene. Mostly polishing is necesarry, for example controls are unresponsive sometimes.

I don't recommend in its current state.

TheMillz responds:

Play the better version, this one is crap compared to the downloaded version

Ricardo De Levante @Cabzx

Age 32, Male

Panama

Joined on 4/4/07

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