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Cabzx

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Pretty fun game. The art style is also commendable, and controls feel responsive. I would like a bit more feedback when hitting an enemy, but I am not super clear on the gameplay effect so I don't want to provide any examples. I like the new take on snake with a bit of roguelike. Good luck with getting the game out!

GamesByLaurence responds:

Thanks for your feedback! Glad you enjoy it. I plan to do a update dedicated to spicing up the graphics and game feel effects for sure.

Great little game, there is much more to it than meets the eye.
I like that enemies actually react to you.

SECURAS responds:

Thanks! I also like that the enemies react to the player.

Consider the control scheme for a cellphone.

Tyler responds:

I wasnt planning on it but thats an idea. Could try something like on-screen screen controls.

You should put more effort in your games. As a matter of fact, the game seems to have good ideas (for examples menus) but it is lacking in design, presentation and execution.

Vidyabatter responds:

It's a shitpost. It's supposed to be bad.

The game has potential. Focus a little bit more on the presentation, like try getting menus that are appealing and functional. Typeface size is a little bit too small and hard to read.

I know you are going for a real physics feeling, but that is sincerely harming the game. The ship is just way too hard to control and manipulate. Try looking for a game like Star Controll II (you can find it online for free as The Ur-Quan Masters) or Solar Winds (yes by that Epic Games).

Good luck.

AndrewHighfields responds:

Thank you so much for the review! That's really well appointed because the latest patches I was completely focused in graphics and dynamics. I'll be working in these questions for the next patch! Thanks for the tips!

I do prefer this version of the game to the original. But, I recommend that you add a map, so that the player can see the ship in relation to objects behind it.

chris3232 responds:

I will try to do that!

I like the GBC-style graphics. Although, the typeface (which is not pixel-perfect) does contrast negatively with the rest of the art style.

I enjoyed the aspects of the game, it has a very relaxing vibe to it.

Azeleon responds:

Thanks, and I definitely understand what you mean there. I plan to straight up make my own typeface for the future game that fits a little better.

Hi, I like the art in the game and the story idea is quite funny! Yet I find that the game is not very good at explaining your goal or how to achieve it. Is the player against the foxes? Is the player supposed to destroy as much as the city as possible? If so why? For a high-score? Also, how? The controls do not seem to be explained inside the game.

Finally, I would include a crosshairs.

VerilyFine responds:

Thanks for the feedback, those are things I want to address in a future update. Except for the controls, those are already taught in the intro.

Ricardo De Levante @Cabzx

Age 32, Male

Panama

Joined on 4/4/07

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